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It’s a nice idea and simplifies the often overly-technical tuning screens of other games. If you complain that the bike doesn’t turn sharply enough or brake hard enough, your bike will be auto-tuned to fix your issues.
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My favourite involves you speaking with your manager about your driving experience. Some of these menus are helpful, most aren’t. You only need to watch a video of the real track you’re about to race on once, and yet it’s presented each and every time. There’s a lot of screens to click through and videos to watch before and after each race, it just happens to be stuff that you’d rather wasn’t there, or that was presented in a less intrusive manner. Just keep the receiptĪnd it isn’t that they’ve tried to streamline the racing experience by any means. The genre could be done far better, but for now it's definite good fun. To those of us without an intense knowledge of bikes, there’s no option to learn any more or get deeper into other aspects of a racers career, as offered by the likes of FIFA and most other racing simulators. There’s not enough in the way of distraction, no ultimate goal. That can get tedious, even with a variety of modes on offer. There’s not much in the way of customization (although there’s quite a lot of visual things to unlock), you don’t really manage your career… You race bikes. There’s also not a huge amount to do for those that aren’t huge MotoGP fans. The frame rate has a habit of dropping as well, at odd, unexpected times. This is especially a problem on a wet track, and it goes beyond a slight visual glitch.
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Shadows are blocky until you drive over them. The graphics don’t get a huge amount better when you jump into races, although there’s a definite reduction in predators. I kid not, each of the selectable faces for your personal character look like a member of some odd biker gang for peeping toms, probably making a cameo appearance from Ride to Hell: Retribution. Let’s pretend for a moment, as if you could, that each of the character models you’ll see outside of races look scarily like sex offenders. While the basics of the game pretty smoothly sail along open roads, it’s in the structure of MotoGP 13 itself that things become a little harder to enjoy. You play at your own pace, which doesn’t tend to happen in games very often.įor this reason you’ll find yourself getting pretty good after only a handful of laps, but it’ll take hours, days even, to truly compete against the best of the best online. Through the racing aids and with several modes to choose from, there are some great options for new players and veterans alike, and there’s quite a smooth, user-driven learning curve as well. In a good way, though, because if you learn to master that jelly, you’ll look awesome and you’ll win every time. You can change how realistic your driving experience is, and with all of the racing assists off you’ll end up with something a little like driving a plate of jelly across a frozen lake. Too sharp a turn and you’ll be on your face. It’s more than just hitting the right line as you drive around the track, especially as the difficulty goes up, and it’s even harder when driving a motorbike. On the surface it’s very similar to any other racing game – a group of other riders, a countdown, a mind game of ins and outs, of speed and sharp braking. Like Riding a BikeĬhoose a rider, choose a track, ride like hell, come in first place. MotoGP 13 proves that there are still games out there for people that want their motorbike fix, offering high speeds, realistic physics and challenging gameplay that will keep a hardcore fan happy for months. This has kind of dropped off in recent years as developers would rather show off pretty cars with high end labels. Go back to the early days of SEGA and Nintendo and you’ll see countless attempts at bringing those two-wheeled speed demons to the digital realm. Motorbike games have always been a part of video gaming culture.